Abstract:Recent advancements in Large Vision-Language Models (LVLMs) have significantly enhanced their ability to integrate visual and linguistic information, achieving near-human proficiency in tasks like object recognition, captioning, and visual question answering. However, current benchmarks typically focus on knowledge-centric evaluations that assess domain-specific expertise, often neglecting the core ability to reason about fundamental mathematical elements and visual concepts. We identify a gap in evaluating elementary-level math problems, which rely on explicit visual dependencies-requiring models to discern, integrate, and reason across multiple images while incorporating commonsense knowledge, all of which are crucial for advancing toward broader AGI capabilities. To address this gap, we introduce VCBENCH, a comprehensive benchmark for multimodal mathematical reasoning with explicit visual dependencies. VCBENCH includes 1,720 problems across six cognitive domains, featuring 6,697 images (averaging 3.9 per question) to ensure multi-image reasoning. We evaluate 26 state-of-the-art LVLMs on VCBENCH, revealing substantial performance disparities, with even the top models unable to exceed 50% accuracy. Our findings highlight the ongoing challenges in visual-mathematical integration and suggest avenues for future LVLM advancements.
Abstract:In this work, we propose a novel generative learning paradigm, K-Flow, an algorithm that flows along the $K$-amplitude. Here, $k$ is a scaling parameter that organizes frequency bands (or projected coefficients), and amplitude describes the norm of such projected coefficients. By incorporating the $K$-amplitude decomposition, K-Flow enables flow matching across the scaling parameter as time. We discuss three venues and six properties of K-Flow, from theoretical foundations, energy and temporal dynamics, and practical applications, respectively. Specifically, from the practical usage perspective, K-Flow allows steerable generation by controlling the information at different scales. To demonstrate the effectiveness of K-Flow, we conduct experiments on unconditional image generation, class-conditional image generation, and molecule assembly generation. Additionally, we conduct three ablation studies to demonstrate how K-Flow steers scaling parameter to effectively control the resolution of image generation.
Abstract:Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing patterns and diverse body poses. We present 3DV-TON, a novel diffusion-based framework for generating high-fidelity and temporally consistent video try-on results. Our approach employs generated animatable textured 3D meshes as explicit frame-level guidance, alleviating the issue of models over-focusing on appearance fidelity at the expanse of motion coherence. This is achieved by enabling direct reference to consistent garment texture movements throughout video sequences. The proposed method features an adaptive pipeline for generating dynamic 3D guidance: (1) selecting a keyframe for initial 2D image try-on, followed by (2) reconstructing and animating a textured 3D mesh synchronized with original video poses. We further introduce a robust rectangular masking strategy that successfully mitigates artifact propagation caused by leaking clothing information during dynamic human and garment movements. To advance video try-on research, we introduce HR-VVT, a high-resolution benchmark dataset containing 130 videos with diverse clothing types and scenarios. Quantitative and qualitative results demonstrate our superior performance over existing methods. The project page is at this link https://2y7c3.github.io/3DV-TON/
Abstract:Camera and human motion controls have been extensively studied for video generation, but existing approaches typically address them separately, suffering from limited data with high-quality annotations for both aspects. To overcome this, we present Uni3C, a unified 3D-enhanced framework for precise control of both camera and human motion in video generation. Uni3C includes two key contributions. First, we propose a plug-and-play control module trained with a frozen video generative backbone, PCDController, which utilizes unprojected point clouds from monocular depth to achieve accurate camera control. By leveraging the strong 3D priors of point clouds and the powerful capacities of video foundational models, PCDController shows impressive generalization, performing well regardless of whether the inference backbone is frozen or fine-tuned. This flexibility enables different modules of Uni3C to be trained in specific domains, i.e., either camera control or human motion control, reducing the dependency on jointly annotated data. Second, we propose a jointly aligned 3D world guidance for the inference phase that seamlessly integrates both scenic point clouds and SMPL-X characters to unify the control signals for camera and human motion, respectively. Extensive experiments confirm that PCDController enjoys strong robustness in driving camera motion for fine-tuned backbones of video generation. Uni3C substantially outperforms competitors in both camera controllability and human motion quality. Additionally, we collect tailored validation sets featuring challenging camera movements and human actions to validate the effectiveness of our method.
Abstract:Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and dynamic scenes. To tackle these issues, prior work has largely focused on injecting pose and appearance guidance via elaborate bypass networks, but often struggles to generalize to open-world scenarios. In this paper, we propose a new perspective that, as long as the foundation model is powerful enough, straightforward model modifications with flexible fine-tuning strategies can largely address the above challenges, taking a step towards controllable character animation in the wild. Specifically, we introduce RealisDance-DiT, built upon the Wan-2.1 video foundation model. Our sufficient analysis reveals that the widely adopted Reference Net design is suboptimal for large-scale DiT models. Instead, we demonstrate that minimal modifications to the foundation model architecture yield a surprisingly strong baseline. We further propose the low-noise warmup and "large batches and small iterations" strategies to accelerate model convergence during fine-tuning while maximally preserving the priors of the foundation model. In addition, we introduce a new test dataset that captures diverse real-world challenges, complementing existing benchmarks such as TikTok dataset and UBC fashion video dataset, to comprehensively evaluate the proposed method. Extensive experiments show that RealisDance-DiT outperforms existing methods by a large margin.
Abstract:Diffusion Transformer (DiT), an emerging diffusion model for visual generation, has demonstrated superior performance but suffers from substantial computational costs. Our investigations reveal that these costs primarily stem from the \emph{static} inference paradigm, which inevitably introduces redundant computation in certain \emph{diffusion timesteps} and \emph{spatial regions}. To overcome this inefficiency, we propose \textbf{Dy}namic \textbf{Di}ffusion \textbf{T}ransformer (DyDiT), an architecture that \emph{dynamically} adjusts its computation along both \emph{timestep} and \emph{spatial} dimensions. Specifically, we introduce a \emph{Timestep-wise Dynamic Width} (TDW) approach that adapts model width conditioned on the generation timesteps. In addition, we design a \emph{Spatial-wise Dynamic Token} (SDT) strategy to avoid redundant computation at unnecessary spatial locations. TDW and SDT can be seamlessly integrated into DiT and significantly accelerates the generation process. Building on these designs, we further enhance DyDiT in three key aspects. First, DyDiT is integrated seamlessly with flow matching-based generation, enhancing its versatility. Furthermore, we enhance DyDiT to tackle more complex visual generation tasks, including video generation and text-to-image generation, thereby broadening its real-world applications. Finally, to address the high cost of full fine-tuning and democratize technology access, we investigate the feasibility of training DyDiT in a parameter-efficient manner and introduce timestep-based dynamic LoRA (TD-LoRA). Extensive experiments on diverse visual generation models, including DiT, SiT, Latte, and FLUX, demonstrate the effectiveness of DyDiT.
Abstract:Cross-Domain Recommendation (CDR) has been widely investigated for solving long-standing data sparsity problem via knowledge sharing across domains. In this paper, we focus on the Multi-Modal Cross-Domain Recommendation (MMCDR) problem where different items have multi-modal information while few users are overlapped across domains. MMCDR is particularly challenging in two aspects: fully exploiting diverse multi-modal information within each domain and leveraging useful knowledge transfer across domains. However, previous methods fail to cluster items with similar characteristics while filtering out inherit noises within different modalities, hurdling the model performance. What is worse, conventional CDR models primarily rely on overlapped users for domain adaptation, making them ill-equipped to handle scenarios where the majority of users are non-overlapped. To fill this gap, we propose Joint Similarity Item Exploration and Overlapped User Guidance (SIEOUG) for solving the MMCDR problem. SIEOUG first proposes similarity item exploration module, which not only obtains pair-wise and group-wise item-item graph knowledge, but also reduces irrelevant noise for multi-modal modeling. Then SIEOUG proposes user-item collaborative filtering module to aggregate user/item embeddings with the attention mechanism for collaborative filtering. Finally SIEOUG proposes overlapped user guidance module with optimal user matching for knowledge sharing across domains. Our empirical study on Amazon dataset with several different tasks demonstrates that SIEOUG significantly outperforms the state-of-the-art models under the MMCDR setting.
Abstract:We introduce OmniRL, a highly generalizable in-context reinforcement learning (ICRL) model that is meta-trained on hundreds of thousands of diverse tasks. These tasks are procedurally generated by randomizing state transitions and rewards within Markov Decision Processes. To facilitate this extensive meta-training, we propose two key innovations: 1. An efficient data synthesis pipeline for ICRL, which leverages the interaction histories of diverse behavior policies; and 2. A novel modeling framework that integrates both imitation learning and reinforcement learning (RL) within the context, by incorporating prior knowledge. For the first time, we demonstrate that in-context learning (ICL) alone, without any gradient-based fine-tuning, can successfully tackle unseen Gymnasium tasks through imitation learning, online RL, or offline RL. Additionally, we show that achieving generalized ICRL capabilities-unlike task identification-oriented few-shot learning-critically depends on long trajectories generated by variant tasks and diverse behavior policies. By emphasizing the potential of ICL and departing from pre-training focused on acquiring specific skills, we further underscore the significance of meta-training aimed at cultivating the ability of ICL itself.
Abstract:Robot picking and packing tasks require dexterous manipulation skills, such as rearranging objects to establish a good grasping pose, or placing and pushing items to achieve tight packing. These tasks are challenging for robots due to the complexity and variability of the required actions. To tackle the difficulty of learning and executing long-horizon tasks, we propose a novel framework called the Multi-Head Skill Transformer (MuST). This model is designed to learn and sequentially chain together multiple motion primitives (skills), enabling robots to perform complex sequences of actions effectively. MuST introduces a "progress value" for each skill, guiding the robot on which skill to execute next and ensuring smooth transitions between skills. Additionally, our model is capable of expanding its skill set and managing various sequences of sub-tasks efficiently. Extensive experiments in both simulated and real-world environments demonstrate that MuST significantly enhances the robot's ability to perform long-horizon dexterous manipulation tasks.
Abstract:Recently, the success of text-to-image synthesis has greatly advanced the development of identity customization techniques, whose main goal is to produce realistic identity-specific photographs based on text prompts and reference face images. However, it is difficult for existing identity customization methods to simultaneously meet the various requirements of different real-world applications, including the identity fidelity of small face, the control of face location, pose and expression, as well as the customization of multiple persons. To this end, we propose a scale-robust and fine-controllable method, namely RealisID, which learns different control capabilities through the cooperation between a pair of local and global branches. Specifically, by using cropping and up-sampling operations to filter out face-irrelevant information, the local branch concentrates the fine control of facial details and the scale-robust identity fidelity within the face region. Meanwhile, the global branch manages the overall harmony of the entire image. It also controls the face location by taking the location guidance as input. As a result, RealisID can benefit from the complementarity of these two branches. Finally, by implementing our branches with two different variants of ControlNet, our method can be easily extended to handle multi-person customization, even only trained on single-person datasets. Extensive experiments and ablation studies indicate the effectiveness of RealisID and verify its ability in fulfilling all the requirements mentioned above.